SteelSeries Siberia Red Gaming Headset
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Today we are taking a small leave from the usual heat-related products to bring you the review of one of the markets most loved gaming headsets. It's true that we have not had a gaming headset review in a couple of months or so and for that reason we decided we should have one right about now. The product of course as seen on the introduction image is the well-known Siberia Red by one of the best companies in the gaming accessories field, SteelSeries.
From day one, SteelSeries has been focused on making professional gaming gear that provide meaningful benefits to gamers of all skill-level, with the most demanding being those gamers whose lively hood depends on the performance of our products. We believe, as most gamers do, in winning, not trying! What originally began as a small two-person operation in Copenhagen back in 2001 has become a global leader in professional gaming products. SteelSeries recognized the need for superior, high-quality professional gaming gear that would give players a competitive edge. Fast-forward to today, and we've come a long way since our first glass mousepad. We have global offices in North America, Europe, and Asia, providing an integrated portfolio of products designed specifically for gaming. Fueling our growth is you, the gamer!
Ok starting with the bad news, the version we have here with us is not the V2 but the original Siberia Red Gaming Headset and that is because of a small mix-up in the warehouse, still the new V2 series are not very different specifications-wise (just 25% larger drivers) and so whatever we talk about here probably stands true for the V2 as well. At first glance the red color of the unit may seem a bit overkill and for that reason Steelseries also manufactures the Siberia headset in White, Black and even Pink for all of the ladies out there with a love for games. Good or bad this product does not feature surround sound and so that may disappoint certain gamers, however a good gaming headset is not to be judged only by the number of its virtual channels as explained later on.